Helicopter chain guns no longer jam Weapons rotations for a. Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland. Unavailable Bradley and ZBD squad references removed from Mission editor Mouse look sensitivity for mounted weapons is now aligned with other weapons Respawn timer now displayed in all game modes.
Unchecked possible invalid cast in AI input. Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. Optimisation getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage. Audio Feedback Manager can search blocked speakers list by name as well.
Optimisation Destructor of commands is always called in the CommandPool. Prevents possible memory leaks. Now processes correct sub units. Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly. Fixed clients showing low LOD back weapon between their feet after looting ammo crates.
The player can now add custom audio and modify further AI parameters Weapon usage values and dispersion system. Binocular functionality no longer impaired by previously selected inventory item. Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.
Players stance is now correctly maintained after operating an emplaced weapon The player is now able to order a fire team under their control to operate an emplaced weapon "Move To" orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters. Helicopter chain guns no longer jam Weapons rotations for a.
Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland. Unavailable Bradley and ZBD squad references removed from Mission editor Mouse look sensitivity for mounted weapons is now aligned with other weapons Respawn timer now displayed in all game modes. Unchecked possible invalid cast in AI input. Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data.
Optimisation getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage. Audio Feedback Manager can search blocked speakers list by name as well. Be the first! Name of the zip file: chaof2drp2ptrn.
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