The salamander will bring you the cylinder from the tank - take it then head north, northeast, north. Put the cylinder in the hole, then type 4, 4, 3, 2, 5. Take all, then go up. Put the blue fan in the red hole, the yellow fan in the blue hole, and the red fan in the yellow hole - you will take the machine.
Head down, south, south, southwest, west, up and sit. Insert your card in the slot and get your new message. Head east 4 times then north. Sit down and wait during the conversation. Afterwards, head south, west 3 times and northwest.
Head to the hangar by going east, southeast, north, down, and south twice. Go south and up, then sit down. Program in the first code, then go. Get info on the planet, then land. Wear your suit and open the hatch. Go down and west, then take all, head back east and take the prism. Put the clear prism in the tray, then stand on the plate to arrive in a city.
Walk east and take a bug, then head west and stand on the plate again. Get all, then go west and put the clear prism in the tray and the bridge cube in the socket. Put the bug in the depression. Take all. Go east and put the bright cube in the socket and clear prism in tray, then stand on the plate again. Go east, northeast, southeast, east, northwest, south, west, southeast and north.
Put the pyramid on the stand, then head south to the control room. Turn the knob, pull the lever and press the button. Go west, stand on the plate, go up and sit. Go into orbit and return. Go south, up and sit, then enter the next code and go.
Get info then land, wear your suit and open the hatch. Go down and take the pod, then east and take the worm. Wait once, then shoot the spider twice. Go west, then back east and take your gun, and head east once more. Throw the worm in the swamp. Now you can go east. Drop the pod, then take the rat and a spike. Go east and drop the rat. Open the door and go east. Kill the pufferslug with the spike you need to do this twice. Now head west 5 times, then up and sit.
Once again head south and up, then sit down and enter the next code. Go to the location, then land, wear your suit and open the hatch. Go down, east, east and take the stone. Now go north and east, then take all. Wait 4 times until the beast leaves to the southeast. Go east and north, then take the bowl, before going south, west, west, north and west.
Put the small stone in the bowl. Now head west and put some berries in the bowl. Walk east twice, south and east again, then sleep. Wait until the beast heads southeast again, then go east and north, and drop the bowl. Go south and west, then wait for the beast to nead to his cave to the north. Go immediately east, southeast and north. Hit the shard with the branch, then take it. Go south, then northwest and west 3 times. You will drop the shard - dive after it.
Go back to the east 3 times and wait for the beast to appear, then tie it with your vine. Walk west, west, north, west, west, south, east. Throw the shard into the water, then go east. Go down, southwest, and up. Sit down, go into orbit and return to Gateway. Some codes send the ship to the heart of a star or other lethal location The catch? Their destinations couldn't be deciphered. Their only control was a four-digit code. It became a sort of lottery to take a ship to an unknown destination, an interstellar prospecting venture.
Most locations yielded little or nothing, and a few explorers never returned, but a small fraction found useful technology that could be worth a fortune. The PC is supposed to be the same as the protagonist in the book, but he's not even named in the game as far as I can tell. Which is probably just as well, because the guy's name is Robinette Broadhead.
Seriously, who would give that kind of name to a boy? It's not too surprising he has psychological issues. The scenario is given in the game this way: "You won the local lottery on December 23, You have been assigned living quarters and a proctor to show you around and get you settled in.
Your first ship handling class starts later today. It puts the gamble rather bluntly: "You will be put aboard a Heechee starship and will take your life in your hands as you punch out for a destination that could be the core of a star, a deadly black hole, or a new planet filled with the riches of ancient Heechee technology.
With that, we start "Part 1: Gateway Prospector". Button-pushing on a commset. Bob Bates is again credited as designer in general and also specifically for part II. Steve Meretzky's name appears only under "Additional Testing". Gateway is available on the Internet Archive. Legend released it for free at one point to promote the sequel, so if you haven't played it, I'd encourage you to give it a try.
Already the graphics look a lot better than Timequest , and having Bates and Meretzky involved is a good indication that the puzzles will be good too.
Description of Frederik Pohl's Gateway One of the best sci-fi games I've ever played, this game follows Pohl's classic: you play a "prospector" - one of the brave souls who volunteer to pilot alien crafts to unknown destinations, hoping to find valuable artifacts. Captures and Snapshots DOS. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like.
Send comment. Download Frederik Pohl's Gateway We may have multiple downloads for few games when different versions are available. Just one click to download at full speed! DOS Version. Misc Hintbook 12 MB. Follow Us! Top downloads. List of top downloads. Latest releases. The game is timebased, which means that every time you perform an action, a minute passes. This isn't an issue most of the time, as you'll have plenty of time to explore as you want, but in some cases a minute can mean the difference between life and death, so don't forget to save once in a while.
Speaking of time, though, the game feels just a little bit too short, and seems to be finished all too soon. All in all this is a great game, that shouldn't be missed if you're a fan of adventure games. They just don't make them like this anymore.
I give it a four out of five, the last point being subtracted due to the music and the fact that the game is over too soon. One of the best sci-fi games I've ever played, this game follows Pohl's classic: you play a "prospector" - one of the brave souls who volunteer to pilot alien crafts to unknown destinations, hoping to find valuable artifacts.
As with other early Legend releases, the interface is excellent. I can't find fault with this game except that it seems a bit short. The plot is first-rate and puzzles challenging throughout. And best of all, Legend released the game as freeware a few years ago to promote Gateway 2: Homeworld.
0コメント