Rock paper scissors game youtube




















Courses Blog. Episode February 26, I will show you how to do this game in a Solidity smart contract with this video tutorial.

Share this:. Twitter icon Facebook icon LinkedIn icon Pinterest icon. The six players stand in a circle facing each other. Then you just go again with the children that are still standing. In the end you will have a champion. Then play the game again. Rock Paper Scissors Train Lots of young children are obsessed with trains, and so if you can get them into any games and activities you are usually onto a winner.

That person, in turn, becomes either the driver or another carriage. In the end, everyone is driving around behind the final train driver. Rock Paper Scissors Chase Children are in pairs for this game. Then wherever they end up, they play rock, paper, scissors once again. Then the two teams stand facing each other in lines. The winning team instantly become the taggers, and the losers are getting chased.

Play tag for about a minute, with children that get tagged freezing on the spot. Then get back into teams, and play the game again.

Take a deep breath, because here are the rules… Spock beats scissors and rock, but loses to paper and lizard. Lizard beats Spock and paper, but loses to rock and scissors. Rock beats scissors and lizard, but loses to paper and Spock. Paper beats rock and Spock, but loses to scissors and lizard. Scissors beats paper and lizard, but loses to rock and Spock. Good luck getting your head around that one! Rock Paper Scissors Olympics This is a good game to play if you have a huge group of children.

They start in pairs. Ask players to spread out and find a partner. Each pair plays a best of three round of Rock, Paper, Scissors. The losing player then stands behind the winning player and enthusiastically cheers for that player.

This new team then finds another team to play a new round of Rock, Paper, Scissors. The first media query will work on devices with a screen width lower than px. And for that case, we modify the positioning of our user and computer labels. The next media query will work on devices with screen widths lower than px, and in this, we rotate our labels by 90degrees and again modify their positioning.

Great, we're done with our markup and we've also styled it. And this is how we cache the DOM, this is helpful as it prevents us from writing the long 'document. Other than caching the DOM we've also specified variables for the user and computer score. Here we first call the function startGame and pass it the respective argument, and the return value from startGame is stored in result variable.

Note that this won't work as we have not defined the required functions, so let's first start with the startGame function. In the start game we call the computerChoice function which we'll be declaring in a bit, but let's first go through what's happening here. In startGame we check whether the user has won or not using the if-elseif-else chain, and then according to that, we increment the user or computers score. Along with that we also modify the scores and resultant text in our DOM which will be reflected on our app.

And at last, we return a value based on the user's performance which will be stored in the result variable in the onclick event handlers. Now let's define the computerChoice function. In this we define an array of choices and then we generate a random number between using Math. But the number would still be a decimal number so to make it an integer value we use Math.

Then the choice at that index is retured which is stored in variable compChoice in startGame.



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