It is possibel to Import old 3dsmax done with vray into 3dsmax but Use that with Mentalray??? How to recover a project who was used by someone with vray and then use the project BUT with mentalray.
Message 2 of 3. Hello; Yes, this is possible. Message 3 of 3. Post Reply. Can't find what you're looking for? Ask the community or share your knowledge. I hope you can help me on this one. This is very helpful, i tried, it working fine the only thing is it removes the maps from diffuse?
Zap, I'd like to use this script in my 3ds max class, is it ok to distribute this to my students? Of course, you can give it to your students or just give 'em the link to this blog entry Hi Zap i have downloaded and placed the macroscript in the scripts directory. Zap i dont know much about scripting but i was wondering if its easy to update for the new version of arch and design material.
Hi there, Does this work with 3dsmax Mat 1 is a 'VRayMtl. If I drag Mat 2 to it's own slot and run the script nothing happens either. Any ideas? We always Wow Power Leveling and world of warcraft gold. Thank you so much, I've been scouring the web for this script and wasn't sure how to install it, but following your instructions it worked a charm. For example when you have a scene with different material types from different renderers, and you want to convert to V-Ray, all existing V-Ray materials can be skipped, saving conversion time!
When incompatible materials are found, you have the option to keep them or to replace them with a default material with a color that can be set. Also options to override dispersion, subdivs depr. And finally, when converting to Scanline for export to a game-engine, there are options to convert the diffuse color to a bitmap, to make sure it stays the correct color, and to choose VR Mode, which will only convert to materials supported by the game-engines or FBX export.
In the Texture options rollout you can choose what to do with specific cases. For example if incompatible textures should be removed default or left in place. And sometimes you will have the option to bake procedural textures to bitmaps and set the folder to save all textures too. This is especially meant for exports to game-engines. This website uses cookies to manage authentication, navigation, and other functions.
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